Joseph Patience

Computer Games Design Portfolio

Welcome to my online portfolio. The page is still pretty basic but you can see some of my work, both old and new. I have just finished my second year of study (end of the 2004-2005 university year) on the computer games design course at the University of Teesside and have recently made a head start on my dissertation project in advance of my final year.

I enjoy all the processes of modelling, texturing, and animating in 3DS MAX, though I suppose if I had to choose I'd say I enjoy modelling the most, as I love the challenge of creating low poly characters suitable for animation.

The characters under development for my dissertation work are modelled with a next gen console in mind and are perhaps a little high poly for a current console.

To contact me please e-mail joe@joepatience.co.uk

Please choose one of the following:

Samples of final year dissertation work currently in development
Goliath stills and walk cycle animations
Stills and animations (2800 faces)
11.2MB
Standard Alien stills and rotated view animation
Stills and rotated view animation (3000 faces)
5.1MB
Concept Art
Concept Art
582KB

 

Second-year projects & personal projects
Environment modelling, stills and concept art
Environment modelling, stills and concept art
1.8MB
Character design & modelling - caricature
Character design & modelling - caricature (1500 faces)
5.1MB
Podling full resolution image and view rotation animation
Podling full resolution image and view rotation animation
1.2MB


Inspired by Brian Froud's Dark Crystal podlings.

 

Miscellaneous work - click the thumbnails to see a larger image
Adobe Photoshopped scan
"Photoshopped" scan
Adobe Photoshopped scan
"Photoshopped" scan
Hand
High poly render
Low poly render